![]() What if I don't want to use the high-res graphics? These are the same graphics used for the mobile variants of the game, as described in our App Scaling article.įor example, if your game’s base resolution is 480 x 320, and your screen’s resolution is 1024 x 768, the game will scale to 2x (960 x 640). It will pick the closest match (rounded down) and letterbox the result, identical to the No Scaling (Letterboxing) mode for mobile apps. ![]() How it Worksīy default, full screen mode will use a game’s hi-res graphics to draw to the screen, up to a maximum of 4x. Note: Alternatively, you can instruct a game to begin in full screen mode through Settings > Web > Start in Full Screen? and Settings > Desktop > Start in Full Screen? respectively. Use the block under Scene > View to switch between windowed and full screen mode. Note: For mobile games, the Full Screen scaling mode is discussed in our App Scaling article. Stencyl supports full screen mode for Flash and Desktop (Windows, Mac, Linux) games. ![]() What if I don't want to use the high-res graphics?Īs the name implies, Full Screen Mode fills the entire screen (or most of it) with your app, providing a more immersive experience.
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